using UnityEngine;
using System.Collections;
using Framework.Entities;
using Framework.Extensions;
using System.Linq;
using System.Collections.Generic;
using Framework.InteractionSystem;
using Framework.Utility;

namespace Project.Constructs
{
    public class DoorBehaviour : CoreBehaviour
    {
        // Use this for initialization
        protected override void InnerAwake()
        {

        }

        // Update is called once per frame
        protected override void InnerUpdate()
        {

        }
    }
}