using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Framework.StatSystem
{
    /// <summary>
    /// An object that holds game revelant stat value, inherits from <see cref="ModifiableVariable"/>
    /// to achieve most of its dynamically modifiable features. 
    /// </summary>
    public interface Statlike : ModifiableVariable
    {
        string GetName();
        void SetSuperstat(Statlike stat);
    }
}
