using UnityEngine;
using System.Collections;

public class WatcherSpawner : MonoBehaviour 
{

	// Use this for initialization
	void OnEnable () 
    {
        Instantiate(Resources.Load("Watcher"), this.transform.position, new Quaternion());
        //Destroy(this.gameObject);
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
