VolumesComputing the mesh of a voxel engine is an expensive task and ultimately proved to be one of the most challenging aspects of my project. The visualisation algorithm that I used to generate the 3D mesh of the voxel field used SurfaceNets. To the left we can see a volume that has been visualised using the SurfaceNets approach. Establishing the definition of a volume was also useful for the last part of my project, during which I investigated methods of detecting separated volumes in a voxel field. |